Derail the Dragon

Roles
Tech-lead, Programmer, UI Developer
Software
Unreal, Git, Jira
Team Size
7 People
Project Type
Action Game
Project Duration
2 months
Project Start Date
March, 2025

Overview

A top-down ability action game made in a team of 7 over the course of 7 weeks.

Itch.io

I took on the role of lead programmer throughout development, guiding the 3 other programmers on their tasks.

Was responsible for the Ability System, UI implementation, main menu and win levels, art asset integration, SFX integration, destruction integration, and a portion of the enemies.

I contributed a substantial amount to the required connective-tissue type work, where I would integrate a team-member's work with the others' systems.

During development, we hosted two rounds of playtesting- the first being among close friends 3 weeks into development, and the second being at a large university department event in the 6th week.


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